New Version! (also Godot4)


First and foremost,

Happy New Years!

Let’s all hope that this year will be better than the previous. I personally am really looking forward to adding new content (and secrets?) to this little game!

But let’s jump into what I’ve been working on for this update.

Changes

  • Small Tutorial animations
  • Settings should save now (finally!)
  • An ‘!’ mark appears if you can interact with something

There might be some other smaller adjustments, but the main focus was updating from Godot 3 to Godot 4, and removing C# completely, and I’m really proud to say that the migration is finally complete, and everything works just like before!

I strongly believe that this will make development much much simpler on the long run (due to the things I’ve mentioned in the previous post)


Another cool little thing I’ve added is a debug console, that’ll help me test things out:

Debug Console

So what’s next?

To be honest, nothing is set in stone yet, definitely want to add a couple new areas, with new spells, enemies and try my hand on bosses too!

Besides that, I think it would be really cool to add a couple other mechanics, new items (Alchemy maybe?) and naturally more secrets!


Anyhow, as always thank you so so much for playing, and see you all soon!

~ Luminight

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