Update & What's Next


Sleepy

Hey all!

Time sure does fly, it’s been 2 months, since I’ve released the prototype, so I’ve figured to write a small update regarding the game.

First of all, thank you all for trying out the prototype.

A bit of a warning, I’ll get a bit technical:

Currently I’m migrating from Godot 3 to 4.1, and it has been delightful, so far it’s all untested, but the scripts have been rewritten in GDScript from C#.

I was really looking forward to 4.0 so this decision was a no-brainer. The static typing in GDScript is so much better now (Callables, awaits, typed arrays, ect.), and building C# just tends to crash the engine for me, so this should accelerate the development by a lot! :D

One pain point was migrating the scenes, however since the scene files are plain text, I could save most of my work by just renaming the parameters from a C# styled one to something that matches godot more (initialDirection -> initial_direction)

Unfortunately, the tilemaps cannot be migrated, and it caused my scenes to crash on load. The solution to that? You guessed it, open up the scenes in a text editor, and remove the parts that can’t be migrated! Sure, I’ll have to redraw the map, but I believe that it’s still gonna be much faster than starting from scratch

After some tweaking, I finally managed to open up the whole map: Map without tilesets

TECHNICAL PART ENDS HERE

So what’s next?

First, I want to re-release a new version of the prototype, with mostly the same map, however with some improvements, especially with the controls and a tutorial that’s a bit more clear.

Also plan on trying to be more active on social media, nothing too concrete plans yet, just hopefully more updates, which should make me work on the game even more, and hopefully add some visibility too :D

For the final product, I do definitely want to add more and more secrets, a bit more refined gameplay with some bosses, and a couple new areas. Can’t say how long the game will be, it really depends on the development time/budget.

That’s about it, so once again, thank you so much for sticking around, and you’ll be hearing from me again soon!

~ Luminight

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