Really cool game; the navigation is intuitive if you pay attention to your surroundings - such as jumping between screen boundaries from an elevation to reach a platform that "seem" unreachable. Or fall down from on high to get to new areas.
In general the puzzle-like combat, movement options, focused graphics and subtle, yet effective hints towards deeper secrets speak of a tightly controlled scope. A very pure experience, very well executed!
hm, so spell button was the right one. is that useless confetti spell supposed to do anything?Cause currently it is like Aqua: Very nice to look at, but utterly useless. Since enemy dont care about it in the slightest.
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Really cool game; the navigation is intuitive if you pay attention to your surroundings - such as jumping between screen boundaries from an elevation to reach a platform that "seem" unreachable. Or fall down from on high to get to new areas.
In general the puzzle-like combat, movement options, focused graphics and subtle, yet effective hints towards deeper secrets speak of a tightly controlled scope. A very pure experience, very well executed!
A great experience from beginning to end! Solid gameplay and movement. Perfect difficulty. Interesting secrets!
knowing the controls, and if or how one can attack, would be nice :-)
Hey, sure, that’s a good point.
Due to the scope I didn’t explain that in the game, but I can add it to the description here :D
Hope that helps!
hm, so spell button was the right one.
is that useless confetti spell supposed to do anything?Cause currently it is like Aqua: Very nice to look at, but utterly useless.
Since enemy dont care about it in the slightest.
Ah, yeah, you have to release it while it’s overlapping the enemy.